Emotes and Diceless CombatIf you've never done this or any online role playing before, you may want to view the forums and examine how other writers are interacting with each other. It's fairly simple once you get the hang of it. Playing is done by writing your character's actions and responding to what other characters are doing. You can only respond to people's actions and play your character. You can't write for other people or control their characters
(that's called cheating, or autoing) and you can't kill them unless they agree or a staff member OK's it. Combat is not the primary goal of writing here. If your character is in a fight, it is in your best interest to do a few things:
-Do not assume your attacks on other characters will hit them. Swing your sword "at" them and let them decide if it hits and where. It can help to decide with them ahead of time what you want to happen.
-Do not come up with powers and items you need on the spot - these should be in your profile already. Do not try to play with your powers and bend what's written in your profile to help you gain an advantage.
-Trying to be too powerful in general is called god-modding. Don't do it. Nobody will want to play with you and the staff will get on your case. The less powerful you are, the less of a god-modder you are, and the easier it is for everyone involved. Let people hit you sometimes. What kind of book would you write where your main hero never takes a beating or never gets hit by anything? One that we don't want to read or partake in.
-If you are comfortable with the people you are writing with, you may wish to come to an agreement with them to allow auto-hits. This means that "you can hit me if I can hit you" and can make everything much easier. Do this only if you're mature enough to be able to compromise for good writing and only if you have gotten to know the other person. If it causes a problem: take your losses, call it off, and don't cause a scene.
When RP fighting with no rolls, remember that since you aren't relying on luck and numbers, to strive for balance. You don't always wanting to be dodging every attack that's sent your way. Your character should be getting hit. Also keep in mind the strengths and weaknesses of your character. For example, if you're unarmed, you aren't going to be able to break somebody's arm as well as a character with a baseball bat. However, you will probably will be more agile than said armed character and you'll probably be trying to keep your distance from them while you fight. Also, know when you've lost. Strive to win if that's your purpose, but you should always toss in the towel when you're character's been bested.
Do not try and godmode your way out of an obvious defeat. If you aren't aiming to die, surrender or run. Besides that, also be creative with your emotes and how you work them. Don't cram a bunch of attacks into one emote, let the battle flow a turn at a time.
Here is an example of a roleplay battle:
(Remember, all emotes should be in italics)Player One:"I will have my revenge you wretched beast!"
/e Raised his hands, fire crackling around them, and pushed them forward. A great wash of flames erupted from them, streaking toward his target.Player Two:"Ha! You will try but i'm afraid I have plans tonight."
/e Glares at his enemy, quickly roleing to his side. Glances down at his arm to see his cloak slightly singed by the flames.Player One: "You will die this night! I am above you in every way!"
/e Pulls the dagger from its hilt and charges, the blade erupting in fire as it hits a barrel of oil.Player Two:"Pride comes before the fall my friend."
/e Leaps to his feet and prepares to defend himself. Pulling his broken wood staff from off the floor.
And so on...